The RTX 50 series is based on the Blackwell architecture, utilizing ninth-generation NVENC encoders, fifth-generation Tensor cores, and fourth-generation ray tracing cores. Nvidia announced four ...
It's based on NVIDIA's latest 'GameReady' 566.36 driver, but with a fix for users who are experiencing "intermittent micro-stuttering" in Indiana Jones and the Great Circle. Additionally ...
More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the ...
The app is designed to keep GeForce GameReady and NVIDIA Studio drivers up to date and provide gamers with optimal settings for over 1000 games. "The NVIDIA app incorporates many of the top ...
Nvidia DLSS (Deep Learning Super Sampling ... apply AI enhancements automatically to all compatible games through GameReady drivers. From there, RTX graphics cards use their Tensor Cores to ...
Building on the tech Nvidia released 25 years ago, the company announced that it would also introduce “RTX Neural Shaders,” which use AI to help render game characters in deep detail – a task that ...
Founded in 1993, Nvidia was originally known for making the type of computer chips that process graphics, particularly for computer games. Thirty-one years later, Nvidia now stands at the ...